TFT Set 18 Update: Champions & Traits
Explore TFT Set 18: Enchanted Wilds. Here is the exact list of all new champions, abilities, and traits coming to Teamfight Tactics
TFT Set 18 New Champions & Abilities
Note: The new Set is arriving on PBE Tuesday July 28th, and Wednesday August 12th on live servers!
1-cost
Kunai Strike – Adaptor: Throw a volley of kunai at the target, dealing physical damage. If the target is Burning, deal an additional damage.
Adaptor: If the Ability kills, cast it again.
Defensive Sweep: Slice the target for physical damage and gain Shield for seconds.
Razor Leaves: Summon five razor-sharp leaves that converge on the current target, dealing a total of physical damage and applying Wound and Burn for seconds.
Scarlet Buff: Cinderling gains Attack Damage each cast.
Wound: Reduces healing received. Burn: Deals a percent of the target’s max Health as true damage every second.
Karmic Bond: Tether the current target, dealing magic damage over seconds.
Then release a burst of power around them, dealing magic damage to all enemies in a Hex radius and Slowing them for seconds.
Dance of Life: Restore Health over seconds. The next attack is replaced with a bash that deals magic damage.
Bellows Breath:
Active: Gain Shield for seconds and deal magic damage to enemies in a cone.
Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil the first time Forge Power reaches.
Azure Laser:
Begin consuming max Mana per second and channeling a laser on target. Each second while casting, deal magic damage to them and reduce their Magic Resist by.
Teal Buff: Gain Mana Regen for every seconds channeled.
Uproot Passive: Restore Health each second, tripled for seconds after casting.
Active: Lunge out of the ground, Stunning adjacent enemies for second and dealing magic damage to them.
Piercing Arrow: Wind up, then fire an arrow at the most enemies in line with the target. It deals physical damage to enemies hit, reduced by for each enemy it passes through (minimum)
Deadly Plumage: Gain Attack Speed for the next attacks. These attacks are replaced with feathers that deal physical damage and reduce Armor by.
Last Rites: Passive: On death, spawn a Spirit Walker with max Health.
Active: Restore Health and strike the target, dealing physical damage.
2-cost

Elderwood, Brawler
Triumphant Roar
Roar, restoring Health, cleansing disables, and healing the two lowest percent Health allies for. Then slam the current target, dealing magic damage and Stunning them for seconds.
Headshot Passive: Every third attack is replaced with a Headshot that deals physical damage.

Coven, Vanguard
Spider Queen: Transform into a spider and gain max Health. Attacks while in Spider Form deal bonus magic damage and heal for. Subsequent casts grant decaying Attack Speed for seconds.

Riftbeast, Adaptor
Belchy Bubble: Adaptor: Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing magic damage. Enemies within a 1 hex radius of the explosion take magic damage over seconds.
Adaptor: Heavily slows the target.
Purple Buff: Every seconds, Gromp gains Ability Power.

Solar, Rapidfire
Solar Judgement Passive: Kayle ascends based on her star level, granting her stacking bonuses.
- 1st Ascension: Attacks deal bonus magic damage.
- 2nd Ascension: Attacks% Shred enemies hit for seconds.
- 3rd Ascension: Attacks fire waves, dealing magic damage to all other units hit.
- 4th Ascension: Gain infinite range.Every rd wave is much larger.
Shred: Reduce Magic Resist

Riftbeast, Ravager
Triumphant Roar
Roar, restoring Health, cleansing disables, and healing the two lowest percent Health allies for. Then slam the current target, dealing magic damage and Stunning them for seconds.

Riftbeast, Juggernaut
Can You Dig It? Passive: Attacks are replaced by a dance that deals physical damage to all adjacent enemies.
Active: Burrow underground, gaining Durability for seconds and healing over the duration.
Green Buff: When allies fall below Health, they restore max Health.

Solar, Juggernaut
Sun’s Wrath: Gain Shield for seconds. Then, cleave in a cone dealing magic damage and strike in a line, dealing magic damage to enemies hit.
Ki Barrier: Grant Shield to Shen and a nearby damaged ally for seconds. Both of their next attacks gain Attack Speed and deal bonus magic damage.

Sprykin, Invoker
Fungus Among Us: Throw 2 clusters of mushrooms that deal magic damage to the nearest enemies. Then hurl a giant mushroom that deals magic damage to target. Each cast has a chance to forage an extra mushroom that can be collected for bonus effects.
- Red: Reroll (Reds Foraged)
- Green: Tactician Health (Greens Foraged)
- Yellow: XP (Yellows Foraged)

Eldritch, Ravager
Jaws of The Beast: Bite the current target, dealing physical damage and healing for of the damage dealt. Gain Attack Speed for the rest of combat.

Blossom, Executioner
Cultivation of Spirit: Dash, then launch an orb at the current target that deals physical damage and splits, dealing physical damage to nearby enemies.
3-cost

Eldritch, Executioner, Summoner
Arise! Gain Attack Speed and summon soldiers for the next attacks. These attacks are replaced by commands which direct each soldier to deal magic damage per attack.

Coven, Spellweaver
Noxious Blast: Poison the target and the nearest non-poisoned enemy, dealing magic damage over seconds. Poisons stack.

Lunar, Ravager, Vanguard
Pale Barrier: Gain shield for seconds and send out a moonlight orb to the closest enemies, dealing magic damage.

Flora Fatalis, Defender, Spellweaver
Rival: Reduce the Magic Resist of the nearest enemies by. Then drain life from them over seconds, healing for Health and dealing magic damage to each over the duration.

Elderwood, Vanguard
Spirit of Dread: Gain Armor and Magic Resist for 3 seconds and restore Health over the duration. Launch spectral riders at the nearest enemies, dealing magic damage and Stunning them for seconds.

Rival
Taste Their Fear: Leap to the farthest enemy within Hexes, dealing magic damage. If they have no adjacent allies, deal magic damage instead and gain mana.

Caustic, Invoker, Adaptor
Raining Artillery: Adaptor: Launch acid at the two nearest enemies, dealing physical damage. Enemies below max Health take physical damage instead.
Adaptor: Damages enemies over time.

Riftbeast, Brawler
Rock and Roll: Passive: On death, split into two Kruglettes with Health.
Active: Gain max Health, then roll into the target, dealing damage.
Slate Buff: On death, Krug and Kruglettes Shield allies for max Health.

Blossom, Adaptor
Wuju Style: Passive: Every third attack is a Double Strike that hits twice. On takedown, gain a burst of movement speed.
Adaptor: Double Strikes grant stacking Attack Speed.
Adaptor: Double Strikes deal bonus damage and heal.

Sprykin, Defender
Taunt, forcing enemies to attack this champion. For seconds, gain Shield and Armor and Magic Resist.
When the Shield breaks, deal physical damage to enemies in Hexes.

Riftbeast, Summoner, Rapidfire
Flock Friends: Summon 4 untargetable Tinybeaks nearby for seconds. Whenever Raptor attacks, Tinybeaks attack the same enemy, dealing physical damage.
Orange Buff: Dealing physical damage reduces enemy Armor by.

Rival
Savagery: Jump to the lowest percent Health enemy within hexes and stab them, dealing physical damage. Then heal for of their missing Health.

Fae, Sprykin, Hunter
Explosive Charge: Attach an explosive charge to the target that lasts seconds. While active, gain infinite range and Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing physical damage + for each attack while casting. If an enemy with an explosive charge on them dies, it attaches to Tristana’s new target.

Primal, Juggernaut
Furious Fists: Passive: On attack, restore Health.
Active: Unleash a primal roar, restoring Health. Then gain Attack Speed, Durability, and immunity to crowd control for seconds.
4-cost

Blossom, Spellweaver
Spirit Bomb: Launch a spirit bomb at the target within hexes that has the most surrounding enemies. It deals magic damage to enemies in a hex radius, reduced by per hex away from the epicenter.

Inferno, Juggernaut
Tantrum: Passive: Every second, restore Health and deal magic damage to enemies within hex.
Active: Deal magic damage to enemies within hexes and Stun them for seconds, increased to seconds if the target is Burning.
Burn: Deals a percent of the target’s max Health as true damage every second.

Riftbeast, Vanguard, Invoker
Azure Shockwave: Gain Shield for seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take magic damage, and are Mana Reaved for.
Blue Buff: Each time Sentinel casts, allies gain Mana Regen.
Mana Reave: Increase the Mana cost of the next Ability cast.

Lunar, Rapidfire
Moonlight’s Onslaught: Equip Severum and swipe the target times over seconds, each dealing + max Health physical damage.
After the onslaught finishes, fire a blast that deals physical damage split among all enemies in a 2 Hex radius.

Riftbeast, Ravager
Crimson Fury: Passive: When the target dies, leap at the next target, dealing physical damage.
Active: Gain Attack Damage for seconds. During this time ignore Armor.
Red Buff: Attacks Burn enemies and heal Brambleback for max Health.

Elderwood, Executioner
Nature’s Wrath: Blink away from the current target, deal physical damage to them, and gain Attack Speed.
Every 5th cast consumes the Attack Speed granted from Nature’s Wrath and fires a blast through the target that deals physical damage, reduced by for each enemy it passes through (minimum).

Fae, Defender
Lilting Lullaby: Restore Health and send butterflies at nearby enemies. Enemies hit take magic damage and Sleep for seconds. If they take damage, they wake up and take an additional max Health magic damage.

Eldritch, Monolith
Petrified Bark: Gain Shield for seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing magic damage to enemies within hexes.

Coven, Invoker
Withering Curse: Passive: Gain Omnivamp.
Active: Fire a dark blast at nearby enemies, dealing magic damage to them and cursing them for seconds. Then, spawn a Hex withering zone for the same duration that deals magic damage per second. Cursed enemies take more damage per curse.

Primal, Adaptor
Javelin Toss: Adaptor: Gain Attack Speed for the next attacks. These attacks are replaced with javelins that deal magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals magic damage.
Adaptor: Transform into a Melee cougar Fighter that swipes enemies.

Blossom, Brawler
Haymaker: Passive: Upon falling below max Health the first time each combat, gain 100 mana.
Active: Wind up a big punch, rapidly healing for before dealing physical damage in a large cone.

Primal, Hunter
Boomerang Blade: Throw a large crossblade that deals physical damage to the current target and bounces times between nearby enemies, dealing physical damage each bounce. When this kills an enemy, bounce an additional time.

Flora Fatalis, Executioner
Starcall: Call down a star on the current target, dealing magic damage. If a star has previously fallen on them, call down additional stars that each deal magic damage.

Thornmaiden, Summoner
Rampant Growth: Spawn plants around the battlefield that attack the nearest enemy times. Each attack deals magic damage.
5-cost

Attuned, Lunar, Spellweaver
Moonfall: Rain moonshards split among the nearest enemies, dealing magic damage each.
If the moon is full, instead crash it onto the board, dealing magic damage split among all enemies.

Blossom, Hunter
Spirit Rift: Fire an arrow through the longest line of enemies that deals physical damage, reduced by per enemy hit (minimum).
The arrow tears open a rift for seconds that deals + max Health physical damage per second to enemies within and Slows them.
Slow: Reduce Attack Speed

Bounty Seeker
Whirling Death: Passive: Attacks target random enemies in range and apply a bleed that deals physical damage over seconds. Every attack has a chance to deal bonus physical damage and apply bleeds instead.
Active: Throw two giant axes towards the enemy with the most bleeds. Deal physical damage to all enemies hit and consume their bleed, instantly dealing the remaining damage.

Riftbeast, Apex Predator
Heat Without Equal: Passive: Attacks deal damage to enemies adjacent to the target.
Active: Become untargetable and fly into the air, gaining Omnivamp. Upon returning, stun all enemies for seconds and Ignite them for seconds. Ignited enemies take max Health physical damage per second.
Subsequent casts spew fire at the most enemies in a line through the target, dealing physical damage and Igniting them for seconds.
The Elder Dragon Buff: Damaging an enemy below Health executes them.

Elderwood, Sprykin, Brawler
Rage Gene: Passive: Gain Rage per second and Rage per attack.
Active: Transform into Mega Gnar and leap into the largest group of enemies within hexes. Then, deal physical damage to enemies within hexes, reduce their Armor and Magic Resist by, and Stun them for second. Mega Gnar gains Health, and replaces his Ability with Grab n’ Throw.
Grab n’ Throw: Throw the target at the farthest enemy, dealing physical damage to them and physical damage to enemies they pass through. If there’s only 1 enemy left, throw them off the battlefield instead.

Greenfather
Triggerseed: Passive: Shields from this ability can critically strike with Precision.
Active: Grant allies Shield and Damage Amp for seconds. Then deal magic damage to enemies adjacent to them. After casting times, also grant stacking Attack Speed to targets.

Inferno, Executioner
Firestorm: Charge up, gaining Ability Power per Burning enemy. Then, gain Shield for seconds and rush through a nearby group of enemies, dealing magic damage to each.
After rushing, unleash a Hex firestorm that deals a total of magic damage split among all enemies hit over seconds.

Old Growth, Juggernaut
Sow the Seeds: Passive: After every damage blocked, a sapling jumps towards a nearby enemy and deals magic damage. On death, saplings jump out.
Active: Deal magic damage to target and restore + missing Health.

Emerald Aspect, Vanguard
Emerald Radiance: Passive: The first time Taric or his paired ally drops below Health, unleash emerald energy from both of them, granting Shield to allies within Hexes for seconds.
Active: Restore Health. Taric and his paired ally deal bonus magic damage on their next attacks.

Avatar + ???
Final Spark: Passive: On cast, all allies that share a trait with Lux gain mana.
Active: Fire a laser towards the largest group of enemies that deals magic damage, reduced by for each enemy hit (minimum).
Bonus: ???
- Blossom: The first target hit is dealt bonus damage.
- Coven: Reduces the Armor and Magic Resist of targets hit by for the rest of combat.
- Elderwood: Casts grant all allies increased max Health for the rest of combat.
- Eldritch: Stuns targets hit for second.
- Fae: Heals the lowest percent Health ally for of ability damage dealt.
- Inferno: Restores mana per takedown.
- Lunar: Applies% Vulnerable to enemies hit for seconds. Vulnerable: Increases damage taken
- Primal: Gain Attack Speed for seconds after cast.
- Solar: Weakens enemies hit by% for seconds. Weaken: Reduce Damage Dealt
TFT Set 18 New Traits

Attuned
(1) Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains Durabilty. While above, your team gains Damage Amp.

Blossom
After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and max Health.
- (3) Wisps are upgraded
- (5) Wisps are in every shop
- (7) Gain gold after buying a Wis
- (9) You can buy 2 Wisps per round
- (11) Wisps overflow with power.

Bounty Seeker
(1) Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.

Caustic
(1) Caustic units’ damage % Shred and Sunder enemies for X seconds.

Coven
Gather Essence by killing champions, plus more by losing player combat. Beginning at Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
- (3) X Essence per kill, X Essence per loss
- (4) X per kill, X per loss
- (5) X per kill, X per loss
- (7) X per kill, X per loss.

Elderwood
Gain placeable Elderwood plants. Plants gain Max Health and Ability Power per Elderwood Star Level.
- (3) A Stonebark Tree and a Lifebloom
- (5) A second Stonebark Tree
- (7) and the Deepwood Protector
- (9) Plants star up to 2-star
- (11) Plants star up to 3-star.

Eldritch
The ally on the Eldritch hex is sacrificed at combat start, granting your team Health.
Eldritch champions gain additional stats based on the sacrifice’s Role, Star Level, and Cost.

Emerald Aspect
(1) Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric’s ability.

Fae
Your team’s damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below Health, they heal for each Pixie.

Flora Fatalis
Flora Fatalis champions harvest enemies on takedown, gaining:
- (1) X Mana
- (2) and grant a % max Health heal to the lowest Health ally.

Inferno
Inferno damage Burns and Wounds enemies for X seconds. Inferno Burns stack with other Burns. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

Lunar
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain more.

Old Growth
(1) Whenever an enemy within X hexes dies, gain X permanent max Health.

Primal
Choose one of four Primal Blessings.
- (2) ???
- (4) ???.

Riftbeast
- (3) Use the Alpha Mark to grant a Riftbeast their unique Buff
- (5) Every X combats, your next shop is overrun with Riftbeasts
- (7) On combat start and every 5 seconds Riftbeasts grow gaining %
- (10) +X maximum team size

Rival
(1) Only active while fielding 1 Rival. Rivals collect takedowns, gaining 3 if they takedown another Rival.
(2) Rivals can be fielded together Only applies to your strongest Rival.

Solar
(3) Your champions gain a X% max Health shield and deal X bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1+: Increase shield and magic damage by X% for each 3-star. X+: X% Attack Speed and X ArmorMagic Resist X+: Convert X% of the bonus magic damage to true damage. X+: Your 3-star champions ascend to 4-star during combat. When the sun shines on heroes three and three…

Sprykin
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider. The BFF’s attacks and Ability change if the Rider is melee or ranged.

Thornmaiden
(1) Your team gains X% Durability, increased to X% if X or more Zyra plants are alive.

Adaptor
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.
Adaptors gain Ability Power or Attack Damage, depending on which is higher.

Apex Predator
(1) Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.

Avatar
(1) Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. Only one person can have an Avatar with a given trait. An Avatar’s chosen Trait is counted twice for Trait bonuses.

Brawler
Your team gains X max Health. Brawlers gain more.

Defender
Your team gains X Armor and Magic Resist. Defenders gain more.

Executioner
(2) Executioners gain Precision and X% Critical Strike Chance. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
(3) Additionally, enemies bleed for X% bonus true damage over X seconds.
(4) Bleed damage increased to X%.

Greenfather
(1) Gain X seed when your strongest Ivern casts, plus X every combat. Ivern uses X seeds to grow a hex on your board that grants a bonus to its occupant.

Hunter
Hunters gain Attack Damage. If a Hunter hasn’t swapped targets for X seconds, they gain X% Damage Amp.

Invoker
Your team gains Mana Regen, increased for Invokers.

Juggernaut
Your team gains Durability. Juggernauts gain more.

Monolith
(1) Monoliths gain X Armor and Magic Resist for each enemy targeting them.

Rapidfire
Your team gains X% Attack Speed. Rapidfire champions gain more on every attack, up to X stacks.

Ravager
Ravagers gain X% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below X% Health.

Spellweaver
Your team gains X% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

Summoner
Summoners empower their summons in different ways.
- Yorick: +X% Health
- Azir: +X% Damage
- Raptor: +X% Damage
- Zyra: +X Plant Attacks

Vanguard
At Combat Start and after dropping below X% Health, Vanguards gain a max Health Shield for X seconds.
















